On 4/17/08, akhen <[EMAIL PROTECTED]> wrote:
>
>  Thanks all for your answers
>
>  It could do the trick, the only problem is that it needs a real screen
>  to work on (I need to implement something on servers without video
>  output and don't want to run bunch of X11 screens).
>

You need only one X11 screen and one X11 server (as pyglet can open
any number of windows).  Naturally there does not need to be a
physical screen attached, but pyglet definitely requires video
hardware (which a rack-mounted server might not provide).

>  Anyway, the image.get_buffer_manager().get_color_buffer().save(f) is
>  not too cpu consuming ?

The save() method uses a pure Python PNG implementation.  If you find
this is a problem you can copy the image data into a PIL image and
save it with PIL (which has a native code implementation for various
file formats).

Alex.

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