On Apr 23, 4:30 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> Of course, I encourage to patch (or monkeypatch) your own pyglet copy
> so you can get your own work done :-)

My current solution (a 50Hz periodic timer) works well enough for me,
so I'll leave it at that. But I wonder how I could monkeypatch this
new event handler into the code. Registering the event type is easy,
but detecting a texture update... I could probably monkeypatch
player._texture.blit_into() and call the event handler from there.

...Nah, too hackish ;-)

-- Remy
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