On Apr 23, 4:30 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote: > Of course, I encourage to patch (or monkeypatch) your own pyglet copy > so you can get your own work done :-)
My current solution (a 50Hz periodic timer) works well enough for me, so I'll leave it at that. But I wonder how I could monkeypatch this new event handler into the code. Registering the event type is easy, but detecting a texture update... I could probably monkeypatch player._texture.blit_into() and call the event handler from there. ...Nah, too hackish ;-) -- Remy --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
