Yay, I fixed it! Well, since I was just testing out OpenGL functions, I thought that making new vertex lists on each draw event wasn't so bad. I moved the vertex list outside the event and now it seems to work alright. Now, how do I go about textures?
Thanks in advance! On May 18, 4:34 am, "Alex Holkner" <[EMAIL PROTECTED]> wrote: > On Sat, May 17, 2008 at 10:59 PM, eFFeeMMe > > > > <[EMAIL PROTECTED]> wrote: > > > YET more questions! I'm such a noob. =p > > > Why does this flicker? > > > indexed_vertex_list = pyglet.graphics.vertex_list_indexed(6, > > (0, 1, 2, 3, > > 2, 3, 4, 5), > > ('v2i', (10, 25, > > 30, 45, > > 60, 30, > > 40, 10, > > 80, 20, > > 70, 0) > > ), > > ('c3B', (0, 0, 255, > > 0, 255, 0, > > 255, 0, 0, > > 0, 255, 0, > > 0, 0, 255, > > 0, 255, 0)) > > ) > > > indexed_vertex_list.draw(pyglet.gl.GL_QUADS) > > You'll need to provide a more complete example. > > Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to pyglet-users@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---