On 6/7/08, sunetos <[EMAIL PROTECTED]> wrote:
>
>  Thanks for the replies!  To answer Brian, we have a game server with
>  an established protocol, whose "game space" involves a tiled map with
>  the origin in the upper-left corner. Also, objects are 2d image
>  sprites, and by default they draw from the upper-left down (although
>  passing in an origin offset to the Image fed to pyglet's Sprite could
>  solve that part of the problem).  The ideal scenario is to have my
>  pyglet sprites (animated and non-animated, we use sprite sheet
>  animations) to "just work," in the same coordinate system as the
>  server, and to have the transformation into OpenGL space happen just
>  before rendering. This way I could, for example, make a mouse hover
>  show a watch window with the x & y coordinates of that sprite, in game-
>  space, with minimal effort. I apologize for posting such a vague
>  question; if sample code or a screenshot would be better let me know.
>  Thanks again!
>

You might find the anchor_[xy] properties on Label and AbstractImage
useful, as well as the get_transform() method of AbstractImage.

Alex.

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