Depends on the app you are developing for and the target platfrom. I would say OpenGL 1.4 would be a good target to shoot for as it is whats supported by the intel 945gm chipse which is used in a lot of laptops:
http://en.wikipedia.org/wiki/Intel_GMA#Table_of_GMA_graphics_cores_and_chipsets -Harry On Wed, Jun 11, 2008 at 05:10:15PM -0700, Casey Duncan wrote: > I am fishing for some opinions from other developers as to what minimum > OpenGL version is reasonable in today's world. Features like point sprites, > GLSL shaders and VBOs are great and wonderful, but require increasingly more > modern OpenGL versions. So supporting older versions of course requires > alternate implementations and/or feature/quality degradation and more code > complexity (which == less fun for me the humble developer ;^) > Is it reasonable today to say too bad to folks running less than OpenGL 2.0? > I'm thinking not, but I wanted others input on this. Of course there is no > right answer, but what are your thoughts? > > Thanks much! > > -Casey > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
