Depends on the app you are developing for and the target platfrom. I
would say OpenGL 1.4 would be a good target to shoot for as it is
whats supported by the intel 945gm chipse which is used in a lot of laptops:

http://en.wikipedia.org/wiki/Intel_GMA#Table_of_GMA_graphics_cores_and_chipsets


-Harry

On Wed, Jun 11, 2008 at 05:10:15PM -0700, Casey Duncan wrote:
> I am fishing for some opinions from other developers as to what minimum
> OpenGL version is reasonable in today's world. Features like point sprites,
> GLSL shaders and VBOs are great and wonderful, but require increasingly more
> modern OpenGL versions. So supporting older versions of course requires
> alternate implementations and/or feature/quality degradation and more code
> complexity (which == less fun for me the humble developer ;^)
> Is it reasonable today to say too bad to folks running less than OpenGL 2.0?
> I'm thinking not, but I wanted others input on this. Of course there is no
> right answer, but what are your thoughts?
> 
> Thanks much!
> 
> -Casey
> 
> > 

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