Joey, Looking through the Mines code now and it looks very good. No criticism I can give because you clearly know a lot more about programming than I do, but there's some good stuff in there like setting up the code with the Client class and such, even without networking. Makes sense, but no one else told me to do that :P
One question though: I assume you used Rabbyt because pyglet 1.0 didn't have the Sprite class. I've never even heard of Rabbyt and barely used pyglet's sprites to be honest, so which one would you say is 'better', or are they fairly comparable? Apparently Rabbyt has some pretty efficient collision detection going for it which I can't find anything about in pyglet. In closing, great work, keep it up and keep linking! - Oliver --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
