I am pleased to announce the first release of my Perlin noise library for python.
The noise library includes native-code implementations of Perlin "improved" noise and Perlin simplex noise. It also includes a fast implementation of Perlin noise in GLSL, for use in OpenGL shaders. The shader code and many of the included examples require Pyglet, the native-code noise functions themselves do not, however. The Perlin improved noise functions can also generate fBm (fractal Brownian motion) noise by combining multiple octaves of Perlin noise. Functions for convenient generation of turbulent noise are also included. Get it here: Pypi: http://pypi.python.org/pypi/noise Google Code (svn): http://code.google.com/p/caseman/ If you have absolutely no idea what this is for, have a look here for some background: http://www.noisemachine.com/talk1/ Then install it and try the examples (planet.py and bump.py in particular) Enjoy. -Casey --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
