On 7/23/08, Sean <[EMAIL PROTECTED]> wrote:
>
>  Hello all,
>  I'm Sean, reasonably new to python, newer to pyglet, and indescribably
>  new to this group. I've got a simple, somewhat amusing particle
>  "thing" -- just GL_POINTS that follow invisible mouse cursors, it's
>  vaguely neat. What I want to do, is get a motion blur going. A simple
>  blur of the entire screen would work fine too. I looked into the
>  accumulation buffer, and just couldn't get it working right. I also
>  tried to look into floating point textures, but I don't know that
>  that's all that appropriate in this context. Does anyone have any
>  suggestions on how to do this?

This game: http://partiallydisassembled.net/deltav/ has some fairly
sea-sickening motion blur; it's only a couple of lines.  Search the
source for "accum", "Accum" and "ACCUM".

Cheers
Alex.

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