On 7/23/08, Sean <[EMAIL PROTECTED]> wrote: > > Hello all, > I'm Sean, reasonably new to python, newer to pyglet, and indescribably > new to this group. I've got a simple, somewhat amusing particle > "thing" -- just GL_POINTS that follow invisible mouse cursors, it's > vaguely neat. What I want to do, is get a motion blur going. A simple > blur of the entire screen would work fine too. I looked into the > accumulation buffer, and just couldn't get it working right. I also > tried to look into floating point textures, but I don't know that > that's all that appropriate in this context. Does anyone have any > suggestions on how to do this?
This game: http://partiallydisassembled.net/deltav/ has some fairly sea-sickening motion blur; it's only a couple of lines. Search the source for "accum", "Accum" and "ACCUM". Cheers Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
