I just got into pyglet this week. Amazing stuff. One thing I would like to be able to do is "draw" into a sprite. Or somehow transform my vertex commands into sprites so that I can do simpler animation.... currently I am updating the vertices by hand to achieve animation using the vertex.vertices[]
Hopefully I'm just terribly naive about this, and didn't see how to do it. An example is, I have an image that I draw a 'bracket' around. I move the image ( it slides into view ) so the bracket has to move with it. I draw the bracket initially with a vertex_list and then have to laboriously update each vertex by hand during the animation... while with the image I simply update a single value to move it. ( since it is a Sprite ) Any hints on this? Oh, btw, great job on this package... it's really sweet. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
