I just got into pyglet this week.  Amazing stuff.

One thing I would like to be able to do is "draw" into a sprite.  Or
somehow transform my vertex commands into sprites so that I can do
simpler animation....  currently I am updating the vertices by hand to
achieve animation using the vertex.vertices[]

Hopefully I'm just terribly naive about this, and didn't see how to do
it.

An example is, I have an image that I draw a 'bracket' around.  I move
the image ( it slides into view ) so the bracket has to move with it.
I draw the bracket initially with a vertex_list and then have to
laboriously update each vertex by hand during the animation... while
with the image I simply update a single value to move it. ( since it
is a Sprite )

Any hints on this?

Oh, btw, great job on this package... it's really sweet.

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