I think the PyGame suggestion is the way to go. I love my N800 and
have long wanted to do 3D stuff on it, but I've not found any support
for it (despite there being, apparently, 3D support in the chipset.)

Maybe there's some OpenGL ES support coming some day, but I'm not
aware of anything currently.

PS. If you're using pyglet to build the app, but not actually doing
3D, I found it very quick and easy to combine Python, GTK and
(optionally) Cairo to generate very pretty applications. As a solution
it fits into Nokia's GTK-based environment very neatly and was very
flexible cross-platform. Just my 2c. :)


On Aug 15, 4:40 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> On Fri, Aug 15, 2008 at 4:59 PM, Paul <[EMAIL PROTECTED]> wrote:
>
> > A user of my IQ boosting game Brain Workshop (http://
> > brainworkshop.sourceforge.net/) commented on how awesome it would be
> > to be able to play it on his Nokia N810 portable internet device. If
> > you're not familiar with the Nokia devices, they run a version of
> > Debian Linux called OS2008 and they even have a python interpreter.
>
> > If pyglet were able to run on the Nokia it would be a simple matter to
> > port pyglet games over to a portable device.
>
> > I have my doubts about the graphics hardware though. Something tells
> > me it doesn't have the features required for pyglet.
>
> It mostly depends on the current status of porting ctypes to ARM,
> which I'm not up-to-date with.  If your friend can import ctypes, and
> has a libGL.so and libGLX.so (or can get one for the device), then
> that's probably the bare minimum taken care of.  If it's possible at
> all, I would imagine pyglet would work as-is, without any porting.
>
> If OpenGL is not available, I suggest looking at PyGame, which is
> better supported in the low-end device field, and definitely has ARM
> support.
>
> Alex.
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