On 8/30/08, jason <[EMAIL PROTECTED]> wrote: > > Just to follow-up. We never were able to resolve the leak on OS X > boxes, but re-implementing the texture assignments in pure OpenGL did > the trick. Thanks again.
In order to help track down the original bug, could you please provide some more information? One way to track this down is to set PYGLET_DEBUG_GL_TRACE to 1, and PYGLET_DEBUG_GL_TRACE_ARGS to 1, and redirect the output of your program to a file. The file will show all GL function calls and their arguments. By comparing the output of pyglet's texture loading with your own solution we can hopefully find some points of difference. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
