On 8/31/08, simpsus_science <[EMAIL PROTECTED]> wrote:
>
>  actually, that works.
>  But it leaves me kind of wondering:
>  What happens to all the ressources? all the sprites etc.
>  I suppose they don't get killed with the window they are drawn in...

Textures and buffer objects are deleted when their owning objects
(e.g. sprite) are garbage collected.  If you have some circular
references (or if pyglet hasn't had a chance to break it's own
circular references) then the garbage collector won't pick up the
sprites until there's memory pressure.  Unfortunately it can't detect
memory pressure in the GPU, but most modern video drivers will page
unused textures out of GPU memory automatically.

Alex.

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