nevermind! i just had to manually invoke clock.tick() ! [even though i had clock.set_fps_limit(30)]
thanks! ps. pyglet still needs working sound loops, alpha-aware blit_into(), and monitor resolution changing ! thanks! :) On Sep 7, 2:01 am, 3TATUK <[EMAIL PROTECTED]> wrote: > yeah but what is this issue with the FPS speeding up when moving my > mouse? even though I have clock.set_fps_limit(30).. > > On Aug 6, 11:04 pm, Thomas Hansen <[EMAIL PROTECTED]> wrote: > > > Ahh, that helped! thanx alot. 2200 fps seems more like it. :) > > > -- > > Thomas > > > On Aug 6, 6:48 pm, "Richard Jones" <[EMAIL PROTECTED]> wrote: > > > > On Thu, Aug 7, 2008 at 9:19 AM, Thomas Hansen <[EMAIL PROTECTED]> wrote: > > > > I am a little unsure if I am getting less raw controll than I need or > > > > whether I am making some other mistake. I am running a simple pyglet > > > > application which just draws a blank frame and displays the fps > > > > counter on the _draw event of the window. I cannot get this to run > > > > any faster than 60fps. > > > > By default pyglet syncs to your monitor refresh rate. To disable set > > > the environment variable PYGLET_VSYNC=0 or pass vsync=0 to Window > > > creation. > > > > Richard --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
