2008/9/8 3TATUK <[EMAIL PROTECTED]>:
>
> What are your general opinions on the following two issues?
>
> 1. The lack of monitor resolution changing capability

Your tone is a bit confrontational, but I also lament the lack of
monitor resolution switching support.

While the referenced page states otherwise, for high resolutions (eg.
2560x1600) fill-rate is definitely an issue and slowdown is
noticeable. It is not unusual for me to have to play games at
1680x1050 in order to achieve acceptable frame rates.

I understand there are also other issues at stake, such as leaving X11
in a low resolution if the application segfaults, but this is
relatively "normal" for games under Linux, Pyglet would not be alone.

> 2. The fact that image.Texture.blit_into() isn't alpha-aware
>
> The bottom two URLs link to more specific info/discussion about these
> issues, to which Alex has basically responded to saying he thinks it's
> out of pyglet's scope to implement these two features.
>
> I highly disagree.
>
> I mean, I'm not demanding here 'ALEX: CODE THIS STUFF'.. but I'm
> saying why completely reject them?  Maybe put them on the 'to do
> slate', if not at least say something like 'if someone codes it, i
> will include it'?
>
> I mean the way Alex is currently responding is as if someone hands him
> the code he won't even be willing to add it to pyglet..?
>
> I think these two are both _utterly_ in the realm of pyglet _and_ are
> pretty significant things to have.
>
> :)
>
>
> 1.
> http://groups.google.com/group/pyglet-users/web/issues-with-full-screen-resolution
>
> 2.
> http://code.google.com/p/pyglet/issues/detail?id=340&can=1&sort=-id&colspec=ID%20Status%20Type%20Milestone%20OpSys%20Summary
>
>
>
> Cheerio!
> >
>



-- 
And the next thing you know, you're at the zoo, shaving a yak,
all so you can wax your car.

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