yeah i just tested other few things.
batches seem the only choice as whenever i try to draw all sprites
individually it slows down beyond 1fps (for simple sprites and
animations).
if i draw the sprites in a batch then the fps goes all up to the 60fps
vsync value.
but with animations in the batch instead of raw sprites i still get
poor framerates so maybe i should prepare multiple batches for every
animation step so that this doesnt suck either.

On Sep 9, 3:33 am, Richard Jones <[EMAIL PROTECTED]> wrote:
> On Tue, 9 Sep 2008, Alex Holkner wrote:
> > My PyWeek entry from March (http://partiallydisassembled.net/make_me/)
> > used tile rendering using batches.  I didn't use sprites because the
> > creation time for each sprite was too high.
>
> Cocos tile engine uses sprites in a single batch, creating and destroying as
> needed. It doesn't appear to suck when scrolling :)
>
>     Richard
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