On Tue, Sep 9, 2008 at 1:27 AM, 3TATUK <[EMAIL PROTECTED]> wrote: > ... > At this point it's kind of pre-mature optimization because pyglet has > serious FPS issues as it is. > ( see http://code.google.com/p/pyglet/issues/detail?id=341 ) >
Pyglet does not have serious FPS issues. set_fps_limit() is deprecated. If you want an almost constant FPS, write your own event loop with blocking clock ticks. Otherwise, schedule your animations and be happy. -Drew --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
