On Tue, Sep 9, 2008 at 1:27 AM, 3TATUK <[EMAIL PROTECTED]> wrote:
> ...
> At this point it's kind of pre-mature optimization because pyglet has
> serious FPS issues as it is.
> ( see http://code.google.com/p/pyglet/issues/detail?id=341 )
>

Pyglet does not have serious FPS issues. set_fps_limit() is
deprecated.  If you want an almost constant FPS, write your own event
loop with blocking clock ticks.  Otherwise, schedule your animations
and be happy.

-Drew

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to