now that i got my tiles up and running with scrolling and animations
going at fast 240fps with a lot of help by alex and the other
mailinglinst members here - again: many thx, i learned a lot the past
days! - i have an additional question:
what i want is basically two things:
first i have some map object sprites that apart from having normal
fully transparent areas also have areas where pixels should be
rendered as some kind of "shadow": half transparent black over the
background. there are two kinds of shadows that just have different
transparency.
second i have some terrain tiles that animate by switching their color
palette. the palette color is just shifted up in a loop to create an
animation.
for those two things there probably is a way to do them in opengl -
what i need is to know how all of this (half transparent pixels and
switching palettes) is called to google it up. as i didnt see any way
to do this in pyglet i would probably have to write some opengl ctypes
here right?

as a side note all my images are 256 indexed color images. i dont know
if there is any way that info can speed up my batch drawings?

again: thank you for your help! at most i need a few pointers that
will get me to some documentation or code examples how to do this.

cheers

josch
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