now that i got my tiles up and running with scrolling and animations going at fast 240fps with a lot of help by alex and the other mailinglinst members here - again: many thx, i learned a lot the past days! - i have an additional question: what i want is basically two things: first i have some map object sprites that apart from having normal fully transparent areas also have areas where pixels should be rendered as some kind of "shadow": half transparent black over the background. there are two kinds of shadows that just have different transparency. second i have some terrain tiles that animate by switching their color palette. the palette color is just shifted up in a loop to create an animation. for those two things there probably is a way to do them in opengl - what i need is to know how all of this (half transparent pixels and switching palettes) is called to google it up. as i didnt see any way to do this in pyglet i would probably have to write some opengl ctypes here right?
as a side note all my images are 256 indexed color images. i dont know if there is any way that info can speed up my batch drawings? again: thank you for your help! at most i need a few pointers that will get me to some documentation or code examples how to do this. cheers josch --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to pyglet-users@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---