Drew, thanks very much for your pointers. I'll look for that option in
Blender, see how that works, and your code looks eminently suitable
for my needs, I'm going to try using that, see how that works out for
me.

Richard, It's very exciting to see Squirtle, that is very cool indeed.
I would be sorely tempted to use Squirtle right now, but I have an
inhibition because it creates display lists, whereas my code uses
batched vertex lists. Maybe at some future point I could adapt
Squirtle to produce those as well / instead? Does this idea make any
sense?

Incidentally, there's a couple of quick screenshots of my code (some
pacman and ghost data I created by hand by counting ordinates on
squared paper, now wandering a randomly-generated set of tunnels)
http://tartley.com/files/stretching_pyglets_wings/presentation/index.html#slide25
One screenshot with the camera zoomed right in, one zoomed right out.

Thanks for all the help thus far, people,

  Jonathan

On Sep 25, 10:25 pm, Richard Jones <[EMAIL PROTECTED]> wrote:
> On Fri, 26 Sep 2008, Drew Smathers wrote:
> > On Thu, Sep 25, 2008 at 2:21 PM, Tartley <[EMAIL PROTECTED]> wrote:
> > > In contrast, I have found Inkscape a joy to use, but it doesn't export
> > > as .obj. I could try and figure out how to load one of its other
> > > export formats, or I could apparently code up an Inkscape export
> > > plugin to write to an .obj file.
>
> > Somebody is working on an SVG support library for pyglet.  You might
> > want to search past posts for that.
>
> They are and it's called Squirtle:http://www.supereffective.org/?p=42
>
>     Richard
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