0.000001 also works but 0.0000001 does not.
i doubt this is the right way to do it.
all i want to do is to have a function that does some loading stuff
but i still want to be able to draw the status of the loading on the
screen at the same time without using threads.
so i thought about splitting my loader into several functions and
dispatching them one after another so that on_draw() will be executed
on each step.
this works either when i set a delay in schedule_once() or when i add
a sleep in the function body.
is there any better way to do this?
manually calling draw() and flip() in my function doesnt seem right.
(but of course does work too)
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