Thank you! It worked. May I ask another question, can I get the
position of the mouse at any give time, without any buttons being
pressed I mean?

On Oct 11, 2:47 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> On 10/11/08, Noyan Tokgozoglu <[EMAIL PROTECTED]> wrote:
>
> >  tex = pyglet.image.Texture.create(width=640,height=480)
>
> This creates a TEXTURE_2D texture with dimensions 1024x512, and
> returns a region of that texture of dimensions 640x480.
>
> >         glBindTexture(GL_TEXTURE_2D,tex.id)
> >         glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,0,0, 640, 480, 0)
>
> Because the target is TEXTURE_2D, the dimensions 640x480 are invalid,
> and the result will be undefined.  (Most likely your video card is
> compensating and swapping TEXTURE_2D for TEXTURE_RECTANGLE; but pyglet
> doesn't know this, so the image pitch is incorrect).
>
> You should use glCopyTexSubImage2D instead of glCopyTexImage2D.  Note
> that the ColorBufferImage class already does this -- use
> pyglet.image.get_buffer_manager().get_color_buffer().get_texture() in
> place of your existing code.
>
> Alex.
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