Why is the primitive mode passed to a vertex list's draw method,
instead of the constructor?  I don't see how the same vertex data
could be used for multiple primitive modes, so why not specify the
mode in the ctor and not worry about it later?  This isn't a critical
issue, but it is a mild annoyance to change two separate areas of code
when I change the vertex data and primitive mode of a given
VertexList.

Thanks,

Mike
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