feature idea:

either pass a function a list of ImageData and let it return a list of
TextureRegions after it
1) created a TextureAtlas with the best size for the given values
2) packed the given images in the MOST EFFICIENT WAY POSSIBLE

or have a TextureAtlas.add_multiple() function that does the same but
with the predefined Atlas size.

worthwhile? or is such a thing too high level?
currently i'm just trying to implement exactly that on my own but i
need more knowledge about how TextureAtlas.add() works.
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