How would I display the sprite that has background color brown (let's
say) so that the brown pixels are not shown?

I've looked at the astraea that comes with pyglet example but it uses
sprites with white background...
Is it the glBlendFunc that I need to look into? Or do I have to use
textures?
Right now I just do:
pyglet.image.load('ogre_standing0000.bmp')

Thanks!
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