On Nov 1, 1:52 pm, "Drew Smathers" <[EMAIL PROTECTED]> wrote:
> On Sat, Nov 1, 2008 at 2:20 PM, Noyan Tokgozoglu <[EMAIL PROTECTED]> wrote:
>
> > I want to get the point (actually line) that corresponds to the
> > position of the mouse on the scee. Like a "what you see is what you
> > get". I'm not sure whether I am able to describe it properly but think
> > of it like 3d rts games. No matter what angle you are looking at the
> > world from, when you click, the unit you "see" to be at the point of
> > your mouse is selected. Is there a simple way to do this?
>
> There is not a simple way to do this, but there is a way (or rather many 
> ways):
>
> http://www.opengl.org/resources/faq/technical/selection.htm

Note that OpenGL's selection mode is deprecated, so you should
probably use <a href="http://www.opengl.org/resources/faq/technical/
glu.htm#0070">http://www.opengl.org/resources/faq/technical/
glu.htm#0070</a> instead.

> http://www.lighthouse3d.com/opengl/picking/http://djfroofy.livejournal.com/3924.htmlhttp://www.bitbucket.org/djfroofy/miru/src/30269ea36cb3/miru/utils.py
> [ See function in above: select_object() at line 104 ]
>
> --
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>                d.p.s

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