On 11/8/08, Noyan Tokgozoglu <[EMAIL PROTECTED]> wrote: > > Hello all, I was writing code in a pyglet 1.0-1.1 mixed way, then when > I tried to play sounds I discovered that they loop eternally unless I > use the run() method.
Make sure you call each player's dispatch_events() method, as well as pyglet.media.dispatch_events(). > However every update I need to assign a value to > a variable I call time, and I can't do that with a standard app loop. pyglet.clock.schedule(func) will do this (it will also prevent the loop from sleeping; use schedule_interval for a regular timed update). > So I customize my app, but now it doesn't even draw anything, and > sounds still loop eternally! Help! What must I do? I couldn't see the problem immediately; if you still need help I suggest posting a complete working example, and which OS you are targeting. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
