Ok, nvm, I found the answer... :P

>>> import StringIO
>>> pyglet.image.load( "", file = StringIO.StringIO(pic.data) 
>>> ).get_texture(rectangle=True)

--André.

On Nov 13, 7:50 pm, Andre Maximo <[EMAIL PROTECTED]> wrote:
> Hello all,
>
>   I've an image already opened and its bytes stored in a variable.
> Anyone knows how can I build something like this:
>
> >>> tex = pyglet.image.load( "file.jpg" ).get_texture(rectangle=True)
>
>   But instead of providing "file.jpg" I'll give something like this:
>
> >>> tex = pyglet.image.load( file = pic.data ).get_texture(rectangle=True)
>
>   Where the property "data" of the object "pic" is a string of bytes
> of the "file.jpg".
>
> Thanks,
>   André.
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to