I've had some luck in changing the event loop and passing the window
the approximator so that it can flip the window after it mutates in
order to have the correct polygons on the screen(I think), however
when I run it the screen is essentially flashing, it's a bit hard to
explain however if you check the source and run it it's pretty
obvious.

Alex

On Dec 15, 8:27 pm, Alex_Gaynor <[email protected]> wrote:
> I have an application that changes the state of the screen, and then
> needs to do some calculations on the new state(this is an
> implementation ofhttp://alteredqualia.com/visualization/evolve/).
> Basically it alters the color or shape of a polygon and then needs to
> compare the new resultant screen to the original image to see if it's
> an improvement.  But this doesn't work with me just doing all that
> work in on_draw on the window.  Any thoughts on how to better
> architect this?  You can see all the code 
> here:http://github.com/alex/evolves/tree/master
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