On 12/23/08, Mic Pringle <[email protected]> wrote: > > Hi, > > This issue is driving me mad so I'm reaching out the pyglet community > to see if they can help me :-) > > The code below draw a 10 x 10 grid of squares 64px in size, and it all > works except the texture mapping part. All I get is grey squares, or > white when the mouse moves over them. These colors are set on the line > where the mouse position is tested, and are meant to alter the blend > color of the texture. Can anyone see why the texture isn't mapping ? > > I've tried loading different images and formats, and also loaded the > same image as a sprite and displayed that (see below) just to make > sure the image is being loaded okay and that works so I'm really > starting to pull my hair out ...
> def draw_grid(): You need to glEnable(GL_TEXTURE_2D) each time here. Drawing the sprite disables it, as pyglet assumes (perhaps unwisely) that this is the default state. Alternatively, comment out the sprite.draw(). Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
