First, thanks for the help - I am beginning to really like pyglet as I
use it more and I find it quite useful.  I'm glad to see an active
growing community working with it!  Anyway, on with my problems... :)

In my small 2d app, I subclass pyglet.graphics.OrderedGroup to ensure
the order of rendering of different sprites and textures.  I have a
problem though - some of the objects I am rendering cannot be added to
sprite batches, so I have added a few null objects to ordered groups
so that I can render my objects in the correct layer, but this doesn't
appear to work as expected.  I am setting my state and rendering the
objects in the set_state method, and cleaning up in the unset_state
method, but my objects appear to be rendered first, at the bottom
layer.  Any advice on how to accomplish ordered rendering with foreign
objects?

Thanks,
--Collin
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