I'm trying to simply draw a rectangle with a color. I've managed to do this in PyOpenGL alone, but I find it eluding me in pyglet.
There's no problem drawing the GL_QUADS without the color option. It shows up nice and white on the screen. When I try to add a color, it just goes black. pyglet.graphics.draw(4, pyglet.gl.GL_QUADS, ('v2i', tuplewithpoints), ('c3B', tuplewithallpointsnormalcolors)) There's two questions. Is there a way of assigning the color to this quad with only one variable instead of four? I don't want to give each vertex a color when all of them are the same. How do I get colors to work at all? heh.. The reference and programmers guide offer little explanation. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to pyglet-users@googlegroups.com To unsubscribe from this group, send email to pyglet-users+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---