Hi all, I'm modifying Textures to support data-types other than unsigned bytes, which is a feature I need for a GPU computing toolkit I'm writing. This is my first foray into OpenGL and Pyglet, so I'd like to ask:
- whether the style and content of the attached patch is in line with Pyglet's way of doing things (I started small by just completing Texture.create for now). - whether this functionality is desireable. - where to add unit tests. I'd appreciate any feedback, Regards Stéfan --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
format_dtype.patch
Description: Binary data
