Hi all,

I'm modifying Textures to support data-types other than unsigned
bytes, which is a feature I need for a GPU computing toolkit I'm
writing.  This is my first foray into OpenGL and Pyglet, so I'd like
to ask:

- whether the style and content of the attached patch is in line with
Pyglet's way of doing things (I started small by just completing
Texture.create for now).
- whether this functionality is desireable.
- where to add unit tests.

I'd appreciate any feedback,

Regards
Stéfan

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Attachment: format_dtype.patch
Description: Binary data

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