On Jan 22, 10:32 pm, Alex Holkner <[email protected]> wrote:
> Right -- this is using the (lower level) device API.  The Joystick
> class (see pyglet/input/base.py) presents a simpler joystick interface
> that smoothes over the differences between various joysticks and
> platforms, and normalizes axes.

I see, yes this class does it, though some of the axes fall off the
grid, for instance the X52's

AbsoluteAxis(raw_name=ABS_THROTTLE)
AbsoluteAxis(raw_name=ABS_MISC)
AbsoluteAxis(raw_name=EV_ABS(29))

And it doesn't help me with the space navigator which reports the axes
wrong.

Thanks for explaining the internals.

Florian
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