On Jan 22, 10:32 pm, Alex Holkner <[email protected]> wrote: > Right -- this is using the (lower level) device API. The Joystick > class (see pyglet/input/base.py) presents a simpler joystick interface > that smoothes over the differences between various joysticks and > platforms, and normalizes axes.
I see, yes this class does it, though some of the axes fall off the grid, for instance the X52's AbsoluteAxis(raw_name=ABS_THROTTLE) AbsoluteAxis(raw_name=ABS_MISC) AbsoluteAxis(raw_name=EV_ABS(29)) And it doesn't help me with the space navigator which reports the axes wrong. Thanks for explaining the internals. Florian --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
