Thanks for the info..... I was loathe to disable the drivers - at the time there was no choice - the machine would crash unless they were disabled.
Seems to have finally 'come good' though. ( i.e. I've re-enabled them and the system is running fine). I don't run any games but I have noticed that ( for example) the screensaver definitely took a hit with the drivers disabled. The 'genie effect' in the dock became very clunky. Anyway - I digress, main point of the thread was to get pyglet up and running so in that respect I'm now a happy chap. Cheers, A On 27 Jan 2009, at 18:05, Tristam MacDonald wrote: > On Tue, Jan 27, 2009 at 12:10 PM, Andy Smith > <[email protected]> wrote: > > Ah.... that sparked a memory. > I've re-enabled them and looks to be working now - thanks! Wierd > thing is that other opengl apps still work with these disabled. I > guess the AGL falls back to some sort of compatibility mode if it > can't find the drivers, and pyglet doesn't by default find these > configs ? > > I would be surprised if high-end games would run with those > disabled, but most applications will fallback to the software > OpenGL implementation if the drivers are missing. Note that by > disabling those drivers you also disabled Quartz Extreme which > reduces the performance of the OS X GUI. > > -- > Tristam MacDonald > http://swiftcoder.wordpress.com/ > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
