Thanks for the info..... I was loathe to disable the drivers - at the  
time there was no choice - the machine would crash unless they were  
disabled.

Seems to have finally 'come good'  though. ( i.e. I've re-enabled  
them and the system is running fine). I don't run any games but I  
have noticed that ( for example) the screensaver definitely took a  
hit with the drivers disabled. The 'genie effect' in the dock became  
very clunky.

Anyway - I digress, main point of the thread was to get pyglet up and  
running so in that respect I'm now a happy chap.

Cheers,

A



On 27 Jan 2009, at 18:05, Tristam MacDonald wrote:

> On Tue, Jan 27, 2009 at 12:10 PM, Andy Smith  
> <[email protected]> wrote:
>
> Ah.... that sparked a memory.
> I've re-enabled them and looks to be working now - thanks!  Wierd
> thing is that other opengl apps still work with these disabled. I
> guess the AGL falls back to some sort of compatibility mode if it
> can't find the drivers, and pyglet doesn't by default find these
> configs ?
>
> I would be surprised if high-end games would run with those  
> disabled, but most applications will fallback to the software  
> OpenGL implementation if the drivers are missing. Note that by  
> disabling those drivers  you also disabled Quartz Extreme which  
> reduces the performance of the OS X GUI.
>
> -- 
> Tristam MacDonald
> http://swiftcoder.wordpress.com/
>
> >


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