Thank you Casey,

The thing is I don't know how to go back to the 2D state (default).
PushMatrix and PopMatrix don't seem to work for some reason, I will
try to isolate the problem and post the code later, but in any case I
don't know how to go back to whatever state is the default, as in
simple-menu-class (link above) that simply specifies no projection,
and I don't know how to save the current data any other way than
PushMatrix and PopMatrix.

Thanks for the pointers.

On Jan 27, 9:20 pm, Casey Duncan <[email protected]> wrote:
> On Tue, Jan 27, 2009 at 10:58 AM, nachik <[email protected]> wrote:
>
> > I'm trying to incorporate simple-menu-class (
> >http://groups.google.com/group/pyglet-users/web/simple-menu-class)
> > into a small 3D test and I don't see anything, just so I can switch
> > from keyboard control to a more visual control (actually I'd leave
> > both).
>
> > I thought   then glPopMatrix every time I draw the menu
> > would be enough but apparently it isn't.
>
> If I understand correctly, you are trying to switch from 3D
> perspective to a 2D ortho projection to draw the menu, correct?
>
> If that's the case, glPushMatrix/glPopMatrix is sufficient to save the
> projection if the current matrix mode is GL_PROJECTION afaik. Note
> however that the stack depth for GL_PROJECTION is typically very
> shallow (like around 2), so you cannot nest these pushes and pops
> without getting an error.
>
> I don't typically bother with saving and restoring the projection
> state this way, instead I just encapsulate the state change code
> somewhere (like a pyglet Group or a game state object) for 2D and 3D
> parts and make sure it gets invoked before the specific elements are
> drawn. Taking care not to do the state changes more than necessary,
> which a Group object helps with.
>
> hth,
>
> -Casey
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