On 29 Jan., 22:47, Alex Holkner <[email protected]> wrote:
> On Fri, Jan 30, 2009 at 10:33 AM, rocketmagnet <[email protected]> wrote:
>
> > I try to get this working now for a few hours but was not able to find
> > a solution.
>
> > I hope you can show me a simple example how to use only the
> > pyglet.font module with a opengl rendering context that's allready in
> > use ?? (for example by pyOpenGL (GLUT)).
>
> In theory this shouldn't be too much of a problem, though I haven't
> got any sample code for you handy. You may need to trick pyglet into
> using PyGame's OpenGL context (see pyglet/gl/__init__.py), because the
> font module has a per-context texture cache. There may be code
> samples around that integrate pyglet with wxWidgets or Qt that do this
> trick.
>
> Alex.
Hmm, i've found a few example sources (no complete one). Now i try to
get it work inside Blender... does someone know
how to make Blender not freeze when using pyglet ?
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