Too bad the license is much more restrictive than Pyglet's :^(

-Casey

On Fri, Feb 13, 2009 at 9:57 AM, Florian Bösch <[email protected]> wrote:
>
> I've written a wrapper for framebuffer, texture (with more options
> then pyglet) and shaders and two helper functions to easely setup
> projection/ortho views in one line.
>
> The texture class conveniently deals with pixel access of a variety of
> formats, such as GL_RGB32F and has a __get/setitem__ as in texture
> [x,y] = 1.0, 0.0, 0.0. It also supports updating the texture from its
> buffer with texture.update() and retrieving data from the server with
> texture.retrieve().
>
> ShaderProgram, Texture and Framebuffer are context managers such that
> you can
>
> with nested(shader, program):
>  do something...
>
> and it restores the previous state upon __exit__.
>
> Enjoy, http://hg.codeflow.org/gletools
>
> Florian
> >
>

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