Too bad the license is much more restrictive than Pyglet's :^( -Casey
On Fri, Feb 13, 2009 at 9:57 AM, Florian Bösch <[email protected]> wrote: > > I've written a wrapper for framebuffer, texture (with more options > then pyglet) and shaders and two helper functions to easely setup > projection/ortho views in one line. > > The texture class conveniently deals with pixel access of a variety of > formats, such as GL_RGB32F and has a __get/setitem__ as in texture > [x,y] = 1.0, 0.0, 0.0. It also supports updating the texture from its > buffer with texture.update() and retrieving data from the server with > texture.retrieve(). > > ShaderProgram, Texture and Framebuffer are context managers such that > you can > > with nested(shader, program): > do something... > > and it restores the previous state upon __exit__. > > Enjoy, http://hg.codeflow.org/gletools > > Florian > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
