bforrester wrote: > So I assume that the normal for each vertex should be the mean of the > norms of the faces the vertex is associated with?
If you want your quads shaded so that they look like part of a continuous curved surface, yes. If you want them to look like separate flat faces, then use the same normal for every corner of a given face. -- Greg --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
