Whats a good source for information on Game programming with pyglet? I
try googling it, but I get very little search results. Mostly just
random blogs of really simple games.  I've just started pyglet and
learning how to game program in general. Theres not really much to it,
the ideas are simple; however, I'm not entirely sure if I'm doing
things the proper 'technical' way. Some things im looking for
information on :

It seems my game flickers more than it should. When I incorporate
movement and sprites move across the screen its as if they are not
very fluid. The animation speeds are fine its only the movement
across. Ive read as far as pyglet 1.1 is concerned I dont have to
worry about the double buffer and that the event loop does the flip
ect for me. So I know thats not the problem but maybe theres more I
should be doing then just changing the x and y coordinates and letting
it redraw. I make no use of texture bins either, as i'm not entirely
sure of their purpose. I use strictly the sprite class provided by
pyglet. Also I change the animation of the sprite using sprite.image =
new_animation
I'm not sure if theres a better or more proper way of doing this.

Also I would like more information of what uses the even dispatchers
ect. can provide as I'm not exactly sure how I would use them but I
see them all over the API so im sure I should know how to use them.

Anyways sorry for the newbish post. ^^; I'm not new to programming,
just working with graphical stuff as I usually work with A.I.

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