On Thu, Mar 26, 2009 at 1:42 AM, Casey Duncan <[email protected]>wrote:
> > On Wed, Mar 25, 2009 at 6:18 PM, Bruce Smith <[email protected]> wrote: > > > > On Mar 25, 7:49 am, Matthew Marshall <[email protected]> > > wrote: > >> All colors in rabbyt (and pyglet) are in the range 0..1. That's how > >> they are with OpenGL. You get used to it pretty quick :-) > > > > Actually, some pyglet colors are from 0..1 and others are from 0..255, > > depending on the API -- for example: > > The statement "that's how they are in OpenGL" isn't the whole truth. > In fact OpenGL lets you specify color values as bytes, short ints, > long ints or floats. The most popular of those options is bytes and > floats. The former for vertex lists because they are compact and the > latter for immediate mode. Though you can in fact use any > representation you choose for either. > Internally, however (and you can see this if you write shaders) OpenGL always treats colours as floats. -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
