I would recommend Twisted (twistedmatrix.com) for a networking library. It takes a little while to get used to, but it's insanely powerful and makes even complex networking very easy to implement. I've written a Twisted reactor that does the work of integrating Twisted and Pyglet. It's still under development but you can get the latest version from http://code.google.com/p/pyglet-twisted
-Padraig On 26 Mar 2009, at 15:38, Brian Blais wrote: > Hello, > > Are there any networked games using pyglet? I'd like to develop > one, but I am not sure the best networking library to use. Ideally, > I'd like to develop a real-time game, where one can write python > modules to act as the agents that play the game, so allow both human > and ai players. Any examples of something like that? > > thanks, > > Brian Blais > > -- > Brian Blais > [email protected] > http://web.bryant.edu/~bblais > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
