I would recommend Twisted (twistedmatrix.com) for a networking  
library. It takes a little while to get used to, but it's insanely  
powerful and makes even complex networking very easy to implement.  
I've written a Twisted reactor that does the work of integrating  
Twisted and Pyglet. It's still under development but you can get the  
latest version from http://code.google.com/p/pyglet-twisted

-Padraig

On 26 Mar 2009, at 15:38, Brian Blais wrote:

> Hello,
>
> Are there any networked games using pyglet?  I'd like to develop  
> one, but I am not sure the best networking library to use.  Ideally,  
> I'd like to develop a real-time game, where one can write python  
> modules to act as the agents that play the game, so allow both human  
> and ai players.  Any examples of something like that?
>
>               thanks,
>
>                       Brian Blais
>
> --
> Brian Blais
> [email protected]
> http://web.bryant.edu/~bblais
>
>
> >


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