Thanks, that worked great! :)

When I hold the mouse to drag around, I can see some tearing when I move around.
Why is this?
Does it do this for you too?
Perhaps its just my TFT/LCD screen.
As I understood it, this shouldn't happen, because Pyglet assumes
vsync and double-buffering on by default?


On Mon, Mar 30, 2009 at 12:36 AM, Casey Duncan <[email protected]> wrote:
>
> Replace the glTranslatef on line 16:
>
>    glTranslatef( xpos, ypos, 0 ) # move around
>
> with:
>
>    background.anchor_x = xpos
>    background.anchor_y = ypos
>
> The former offsets the whole background quad, thus exposing the black
> behind it. The latter just tells pyglet to offset the texture
> coordinates, which simply scrolls the texture inside the quad.
>
> hth,
>
> -Casey
>
> On Sat, Mar 28, 2009 at 1:59 PM, Fred . <[email protected]> wrote:
>>
>> I create a script that;
>> 1. Loads a image file.
>> 2. Turns it into a tileable texture.
>> 3. Puts that texture as background.
>> 4. When I drag the mouse, it moves.
>>
>> Now when I resize or maximize the window, it does what it should, it
>> keeps on tiling that background.
>> The problem is that when I drag the mouse, to make it move, it does
>> not keep on tiling that backgroud, it just shows black background
>> instead.
>> How can I make it keep tiling infinitely, so it never ends?
>>
>> http://pastebin.com/m1888acf
>>
>> >
>>
>
> >
>

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to