Thanks, that worked great! :) When I hold the mouse to drag around, I can see some tearing when I move around. Why is this? Does it do this for you too? Perhaps its just my TFT/LCD screen. As I understood it, this shouldn't happen, because Pyglet assumes vsync and double-buffering on by default?
On Mon, Mar 30, 2009 at 12:36 AM, Casey Duncan <[email protected]> wrote: > > Replace the glTranslatef on line 16: > > glTranslatef( xpos, ypos, 0 ) # move around > > with: > > background.anchor_x = xpos > background.anchor_y = ypos > > The former offsets the whole background quad, thus exposing the black > behind it. The latter just tells pyglet to offset the texture > coordinates, which simply scrolls the texture inside the quad. > > hth, > > -Casey > > On Sat, Mar 28, 2009 at 1:59 PM, Fred . <[email protected]> wrote: >> >> I create a script that; >> 1. Loads a image file. >> 2. Turns it into a tileable texture. >> 3. Puts that texture as background. >> 4. When I drag the mouse, it moves. >> >> Now when I resize or maximize the window, it does what it should, it >> keeps on tiling that background. >> The problem is that when I drag the mouse, to make it move, it does >> not keep on tiling that backgroud, it just shows black background >> instead. >> How can I make it keep tiling infinitely, so it never ends? >> >> http://pastebin.com/m1888acf >> >> > >> > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
