Ah.  I feel foolish.  Thanks for the response!

On Apr 5, 2:42 pm, Alex Holkner <[email protected]> wrote:
> On Mon, Apr 6, 2009 at 5:13 AM, Nate <[email protected]> wrote:
>
> > Hi everyone,
>
> > Just playing around with OpenGL and Python for game prototyping, and
> > trying to evaluate performance.
> > I've written the following very basic example, and I'm getting about
> > 7-10 FPS.  Am I missing something here?
> > I'm using Python 2.6 and Pyglet 1.1.3 on two different computers:
>
> > Intel Pentium D 2.6GHz, 4GB RAM, nVidia 8800 Ultra, Windows XP Pro
> > Intel Core 2 Duo 2.4GHz, 2GB RAM, nVidia 8600 M GT, Windows XP Pro
>
> > The Pentium D has nVidia drivers from April 2nd, 2009 and the Core 2
> > Duo has drivers from within the last year.
>
> > import pyglet
>
> > window = pyglet.window.Window()
> > fps = pyglet.clock.ClockDisplay()
> > label = pyglet.text.Label('Test',
> >                          font_name='Times New Roman',
> >                          font_size=36,
> >                          x=0, y=window.height//2,
> >                          anchor_x='center', anchor_y='center')
> > @window.event
> > def on_draw():
> >        window.clear()
> >        label.x = (label.x + 10) % 640
> >        label.draw()
> >        fps.draw()
>
> > pyglet.app.run()
>
> > Any help is greatly appreciated!  Thanks
>
> pyglet doesn't poll the event loop continuously unless you schedule a
> repeating event.  Something like (just before calling run()):
>
> def update(dt):
>     pass
> pyglet.clock.schedule(update)
>
> Alex.

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