Ah. I feel foolish. Thanks for the response! On Apr 5, 2:42 pm, Alex Holkner <[email protected]> wrote: > On Mon, Apr 6, 2009 at 5:13 AM, Nate <[email protected]> wrote: > > > Hi everyone, > > > Just playing around with OpenGL and Python for game prototyping, and > > trying to evaluate performance. > > I've written the following very basic example, and I'm getting about > > 7-10 FPS. Am I missing something here? > > I'm using Python 2.6 and Pyglet 1.1.3 on two different computers: > > > Intel Pentium D 2.6GHz, 4GB RAM, nVidia 8800 Ultra, Windows XP Pro > > Intel Core 2 Duo 2.4GHz, 2GB RAM, nVidia 8600 M GT, Windows XP Pro > > > The Pentium D has nVidia drivers from April 2nd, 2009 and the Core 2 > > Duo has drivers from within the last year. > > > import pyglet > > > window = pyglet.window.Window() > > fps = pyglet.clock.ClockDisplay() > > label = pyglet.text.Label('Test', > > font_name='Times New Roman', > > font_size=36, > > x=0, y=window.height//2, > > anchor_x='center', anchor_y='center') > > @window.event > > def on_draw(): > > window.clear() > > label.x = (label.x + 10) % 640 > > label.draw() > > fps.draw() > > > pyglet.app.run() > > > Any help is greatly appreciated! Thanks > > pyglet doesn't poll the event loop continuously unless you schedule a > repeating event. Something like (just before calling run()): > > def update(dt): > pass > pyglet.clock.schedule(update) > > Alex.
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