bobmitch wrote: > When blitting textureatlas images to screen with non-integer > coordinates (really necessary for visually appealling and smooth > scrolling/movement) there are sampling artifacts from adjacent > textures in the atlas.
To prevent that you need to adjust the texture coordinates so they start half a texel in from the edges of the subtexture. E.g. if your subtexture is 100x100, then you use texture coordinates (0.5, 0.5, 99.5, 99.5). -- Greg --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
