Found this video from PyCon 2009.  Thought it is interesting as a
learning noob interested in scientific visualization and gaming.

http://blip.tv/file/1949748
A Whole New OpenGL, OpenGL 3.x in PyOpenGL

highlights(early in video):
* OpenGL 2 is really old and modern game programmers don't use 90% of it.
* OpenGL 3 is going to "fix" this but is completely different and 3.1
will break your traditional OpenGL code.
* games = pyglet
  sci-visualization = PyOpenGL
  sci-visulaization = Mayavi etc.
*OpenGL 3 requires you to do your own math.
* shaders ... (over my head).

should i be scared?

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