Hi,

I'm trying to create a Sprite with an Animation created by a sequence
of AnimationFrame objects but I get this error

'AnimationFrame' object has no attribute 'get_texture'

I'm following the documentation example
(http://www.pyglet.org/doc/programming_guide/animations.html):

animation = pyglet.image.load_animation('animation.gif')
bin = pyglet.image.TextureBin()
animation.add_to_texture_bin(bin)
sprite = pyglet.sprite.Sprite(animation)

and there is my code:

#AnimUtils.loadFramesFromDirectory(path) creates a list of AnimatedSprite
#loading the image files contained in a directory

anim = Animation.from_image_sequence(
AnimUtils.loadFramesFromDirectory(path), 1000, loop )
sprite = Sprite(anim)

I have to add the frames to the TextureBin or is it optional?

suggestions?

thanks in advance

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