Hello,
I have read a few posts on this group and parts of the pyglet
documentation and I cannot figure out if I am doing this correctly or
not. I have written a small sample program that animates an RGB XYZ
axis. Currently my test program behaves poorly on my computer (the
animation is fairly jerky). I am using schedule_interval to update
the rotation of the axis model while drawing the model in the on_draw
event. I am updating the rotation by using the dt value when I
calculate the rotation. I have a Intel Core 2 DUO, Windows XP, and an
ATI Radeon 4870 GPU. Any feedback would be appreciated.
import pyglet
from pyglet import gl
def main ():
width = 512
height = 384
window = pyglet.window.Window(width, height)
size = 256
vertex_list = pyglet.graphics.vertex_list(6,
('v3f/static', (0,0,0,size,0,0,0,0,0,0,size,
0,0,0,0,0,0,size)),
('c3B/static',
(255,0,0,255,0,0,0,255,0,0,255,0,0,0,255,0,0,255)))
rotation = [0,0,0]
def on_resize(width, height):
gl.glViewport(0, 0, width, height)
gl.glMatrixMode(gl.GL_PROJECTION)
gl.glLoadIdentity()
gl.gluPerspective(60, width/float(height), .1, 8192.)
gl.glMatrixMode(gl.GL_MODELVIEW)
return pyglet.event.EVENT_HANDLED
def on_draw ():
window.clear()
gl.glLoadIdentity()
gl.glTranslatef(0, -128, -512)
gl.glRotatef(rotation[1],0,1,0)
vertex_list.draw(gl.GL_LINES)
def update (dt):
rotation[1] += 90*dt
window.push_handlers(on_draw, on_resize)
pyglet.clock.schedule_interval(update, 1/30.)
pyglet.app.run()
if __name__ == '__main__':
main()
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