On May 2, 4:32 pm, Alex Holkner <[email protected]> wrote:
> I'd take a guess and say that your specific video hardware is causing
> the hang, due to the vertex buffer being either too large (due to this
> bug) or being modified while being drawn (I've seen ATI cards with
> this issue).
Thanks for the suggestions Alex -- since my intent actually was to
continue adding to the batch the vertex buffer being too large could
definitely be a factor, and I have an older ATI card to boot. I'll see
about using graphics.vertex_list instead.
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