Hey people, I know this has been done before by reputable contributors to this list (and doubtless done better, to boot), but in order to learn about shaders and get to grips with ctypes, I'm implementing my own classes to compile / link / use shaders, using the pyglet OpenGL bindings.
It lives here http://code.google.com/p/pyglet-shaders/ It isn't finished yet - it compiles shaders and raises on compile errors, but does not yet link them into a shader program. Hopefully that will come about during the next evening or two. Getting my head around ctypes enough to create the unit tests is proving... educational. If anyone wants to help, comment, or hurl abuse, I'd love to chat. Jonathan --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
