Hey people,

I know this has been done before by reputable contributors to this
list (and doubtless done better, to boot), but in order to learn about
shaders and get to grips with ctypes, I'm implementing my own classes
to compile / link / use shaders, using the pyglet OpenGL bindings.

It lives here
http://code.google.com/p/pyglet-shaders/

It isn't finished yet - it compiles shaders and raises on compile
errors, but does not yet link them into a shader program. Hopefully
that will come about during the next evening or two.

Getting my head around ctypes enough to create the unit tests is
proving... educational.

If anyone wants to help, comment, or hurl abuse, I'd love to chat.

    Jonathan

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