I've been working on a large-ish game for a while now, and over the past month or so, the sounds all start getting cut short after I play for a minute or so. Since the game is so large, I don't think I can reduce the problem down to a few lines of code, so I'll just start by asking a nebulous question: is there any general reason why this would be happening?
Here is the playable: http://www.steveasleep.com/download/gluball.zip Source is on Github: http://www.github.com/irskep/gluball --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
