I've been working on a large-ish game for a while now, and over the
past month or so, the sounds all start getting cut short after I play
for a minute or so. Since the game is so large, I don't think I can
reduce the problem down to a few lines of code, so I'll just start by
asking a nebulous question: is there any general reason why this would
be happening?

Here is the playable:
http://www.steveasleep.com/download/gluball.zip

Source is on Github:
http://www.github.com/irskep/gluball
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