I ssubmitted this to the package index let me know if this causes trouble I can delete it..
http://pypi.python.org/pypi/simplui/1.01 On May 25, 8:53 am, edexter <[email protected]> wrote: > I take it if I just want a square I would get rid of the other > elements on the checkbox?? and then remove other feature I didn't > want in it.. I have been torturing myself in pygame trying to do it. > widgets are not my thingl... it almost works though sorry that it is > off the target library of pyglet.. I would be glad to port it over if > I can understand how it could work.. > > import pygame > #from pygame.color import THECOLORS > > pygame.init() > screen = pygame.display.set_mode((640,480)) > > #pygame.display.update() > #use this to update the screen > > class recttoggle: > def __init__(self): > self.state = '0' > self.x = 0 > self.width = 0 > > def setforgroundcolor(self,color): > "set the clicked color of the widget" > self.forgroundcolor = color > > def setbackgroundcolor(self,color): > "set the original color of the widget" > self.backgroundcolor = color > > def draw(self, screen, (x,y, width, height), thickness):# , > #thickness and passes in vars): > "This draws the widget in it's original unclicked state and passes > in variables" > self.screen = screen > self.x = x > self.y = y > self.width = width > self.height = height > pygame.draw.rect(self.screen, self.backgroundcolor, > (self.x,self.y, self.width, self.height), thickness) > self.state == '1' > self.thickness = thickness > > def redraw(self): > "all the draws after the startup have to check what the state is" > if self.state == '1': > pygame.draw.rect(self.screen, self.setforgroundcolor, > (self.x,self.y, self.width, self.height), self.thickness) > self.state = '0' > if self.state == '0': > pygame.draw.rect(self.screen, self.backgroundcolor, > (self.x,self.y, self.width, self.height), self.thickness) > self.state = '1' > > def checkclick(self,x,y): > "check a x, y value to see if it is in the rectangle" > if x > self.x: > if x < self.x + self.width: > if y > self.y: > if y < (self.y + self.height ): > self.redraw() > > testrect = recttoggle() > volor = pygame.color.Color("green") > testrect.setbackgroundcolor(volor) > volor = pygame.color.Color("yellow") > testrect.setforgroundcolor(volor) > > testrect.draw(screen, (20, 20, 10, 10), 2) > > #A - Assign values to key variables > clock = pygame.time.Clock() > keepGoing = True > > #L - Set up main loop > while keepGoing: > #T - Timer to set frame rate > clock.tick(30) > > #E - Event handling > for event in pygame.event.get(): > testrect.checkclick(pygame.mouse.get_pos()) > print pygame.mouse.get_pos() > if event.type == pygame.QUIT: > keepGoing = False > elif event.type == pygame.MOUSEBUTTONDOWN: > testrect.checkclick(pygame.mouse.get_pos()) > print pygame.mouse.get_pos() > #pygame.display.update() > #R - Refresh display > #screen.blit(screen, (0,0)) > #screen.blit(image, (250, 150)) > #screen.blit(image, (0,0)) > > pygame.display.flip() > > On May 23, 1:08 pm, Tristam MacDonald <[email protected]> wrote: > > > > > Today brings the 1.0.1 release, with the addition of a slider control, > > improved documentation, and several bug fixes. > > Check it out > > here<http://swiftcoder.wordpress.com/2009/05/23/simplui-1-0-1-released/> > > . > > > I could do with feedback on the API, so if you take it for a spin, please > > let me know your thoughts. > > > On Thu, May 21, 2009 at 8:10 AM, Tristam MacDonald > > <[email protected]>wrote: > > > > simplui (pronounced 'simply') is a pyglet GUI toolkit for rapid > > > prototyping > > > and development. > > > This is a very early release, but perfectly useable, check it out > > > here<http://tr.im/lXi5> > > > . > > > -- > > Tristam MacDonaldhttp://swiftcoder.wordpress.com/- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
